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Thread Statistics | Show CCP posts - 48 post(s) |

Max Kolonko
High Voltage Industries Ash Alliance
273
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Posted - 2013.05.09 06:05:00 -
[1] - Quote
- Copy pasting sig ID's dont work (keep screwing with WH people and You will get another "small part of community" thread)
- I guess that with the new scan overlay doing basically what deep space was doing before, all 100% sites should be visible on map, they dont until you run on-board scanner
- on-board scanner dont show progress bar
- pls seed new scanning modules
- Spread fprmation is useless - pls dont put in game buttons to do useless stuff and teach new players wrong things
- selected probes deselect after scan
- DSP was very important for keeping track of new ships in space and also was much better for DSP pribing (looking for specifis signal streanght) then combat probes - give it back
- I cant lunch probes when i have less than 7 - what if i lost some probes? its possible to scan with just 4, so why dont we are able to scan with 4?
- Is the probe timer removed?
- stuff scanned with overlay scanner whould show on list - its not showing untill you use probes/on-board scanner
- scanning radial menu keeps forcing you to press buttns, when you move mouse away and click to close it keeps slicking on of the buttons in the direction you moved mouse away
- there should be a sound indicator when scan overlay detects something after jumping into system - right now i have to frantically ship-spin in space to see if there is anything
- green line warp indicators are gone
- i can no longer center scaning UI around one of my probes using visual ui, i have to double click on list where you dontk know which probe globe" is which probe (edit: ok, i can double click on arrow cube)
- things scanned to 100% dont stay scanned down
excluding those problems I see light at the end of the tunnel for this new feature. Keep working and DONT RELEASE AT THIS STATE Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
277
|
Posted - 2013.05.13 18:00:00 -
[2] - Quote
CCP SoniClover wrote:Derath Ellecon wrote:
I can understand your hesitance to have some sort of table output for the system overlay (would give use DSP functionality without launching a probe) but are there plans to at least link the systems somewhat. In my opinion the two systems should at least have the capabilities to:
1. If I scan with probes, and ignore certain signatures, they should be ignored on the overlay as well. 2. The scan strength should update on the overlay, ie when I get a 100% lock on a signature it should go green on the overlay as well.
Can you address if this kind of functionality is at least in the works?
I would absolutely want to see this happen. We want to tie these two systems work together as much as possible and will strife to do so in the long run. The issue is that these two systems are being worked on by two different teams, and it is very hard to link them heavily while they are still under development. So we probably will only see a limited connection when Odyseey lands, but hopefully can then address these issues in a point release.
Those things CAN NOT BE SEPARATED: they are one thing called scanning.
Please, please dont tell meyou make another infamous Unified Inventory thing that will have to be fixed over 2 expansions.
You can not just take away functions and blame other team on not implementing them. THIS is scanning thread and this is the palce where we will piost our concerns. If You guys decide to blur responsibilities, you will end up with tones of angry scaners on day one of Odyssey.
BTW can we get someone that have some decision power in here? CCP Soundvawe? CCP Seagul? Someone that can coordinate efforts on of both teams to not destroy scanning experience?
Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
286
|
Posted - 2013.05.23 20:05:00 -
[3] - Quote
when can we see that on sisi? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
288
|
Posted - 2013.05.29 11:11:00 -
[4] - Quote
CCP Paradox wrote:Just tried this out Alvatore DiMarco and it works for me. What I did: Dropped 8 probes, arrange them in a square formation. Scanned Recalled Probes (tried both clicked the button, and also right clicking probes and chosing recall) Launched the 8 probes again after they were all recalled. They launched back into the square formation.
If you are experiencing the formation not saving, please file a bug report in game with your exact steps you're taking so I can take a look :) (Hit F12, Report Bug, Fill in the details, its pretty quick)
Done some testing and it seems to be problem of it forgetting how i had them setted up after re-logging
jumping systems is working fine - it rememebrs my setup, but reloging is losing it and launching all of my probes putted all probes almost on top of each other and I rememebr that during preparation of my setup I had that formation (all probes in one place with one not perfectly centered) for a moment, so it looks like its trying to recall something, but its not saved properly.
At the same time - it si hard to make our own setups with no way of launching all probes in a spot. preset formations makes it harder. Pls allow us to just launch all probes in place with no presets. Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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